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This limits the secondary display to a resolution of only x on analog monitors, while the primary display can sustain a massive a x pixel landscape. The software transmits the HeadCasting data back and forth over the network and the HeadFone software animates the talking head at the other end using the HeadCasting engine on the G Codenamed ” Toucan “, it was a more powerful and refined version of its predecessor, the G On the digital flat panel front, both the primary and secondary displays max out at xx Matrox tried to make stable drivers for several months but with no luck. As said earlier, G suffered at launch from driver problems. Remember that the Quake3 benchmarks we do at Hexus are with all performance sapping rendering features turned on.

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I didn’t experience any signal quality problems. The new chip featured several new and innovative additions, such as multiple monitor output support, an all-around bit rendering pipeline with high performance, further improved 2D and video acceleration, and a new 3D feature known as Environment Mapped Bump Mapping.

They aren’t out to create the fastest gaming accelerator and have no cards to compete in that sector at the moment. This meant that the primary monitor could run much higher resolutions and refresh rates than the secondary.

For sure, HeadCasting is an interesting technology and we can applaud Matrox for taking the first steps to bring such a technology to the masses, it just doesn’t have the features or ‘realness’ to work properly and I can’t envision a good business fit. It has the maximum compliment of 32Mb of memory, the most the chip supports and full support for AGP4X and bus mastering. However, contrary to the video mode’s name, G does not support full DVD decoding hardware acceleration.


NVIDIA cards aren’t famed for excellent 2D image quality but recent cards, especially from Gainward and to some extend Leadtek have had very good 2D image quality at high resolution.

Unfortunately Amtrox never described the functionality of this component in-depth so little is known about it. The G’s low-profile design should fit easily into even the most crowded cases. I’m maybe the wrong person to convey the benefits of HeadCasting and Hexus’ primary focus isn’t this type of card.

Matrox G400

Like the G before it, the G focuses on features for the business world rather than 3D frame rates for gamers. With regard to its hardware, G’s triangle setup engine, called the “Warp Engine” ironically, was somewhat slower than the counterparts aboard the competition’s cards.

The 3D performance was poor, 2D performance is matched by current cards and DualHead is done on other cards too now. However, for business users willing to invest in the technology, it does have benefits. If you notice, the G has the latest implementation of Matrox’s DualHead technology.

Boards shipped with dual analog VGA connectors. Performance jatrox at x is unacceptable for comfortable gameplay and a lower resolution would benefit the card a lot more.

Matrox Graphics – Products – Legacy Products – G-Series – G

The goal was to prevent dithering and other artifacts caused by inadequate precision when performing mztrox. While it would be nice if the card was a full DX8 part and managed to perform very well in 3D applications, that’s simply not the case. The Millenium G which I’m looking at today is aimed squarely at the business user. This page was last edited on 4 Januaryat This was the same as G This increases the efficiency and bandwidth of data flow within the chip to each of its functional units.


Perhaps the most notable feature of G is its ability to drive two separate monitors to display a single desktop. The situation was eerily similar to what had mqtrox with the older G, with its near-total lack of credible OpenGL support.

Matrox only supports HeadCasting feature through the bundled Matrox Digimask software, which have never become popular.

A Matrox user going by name Adis hacked original drivers to make the card work under Windows Mtrox is an evolution of G’s “DualBus”, which had been bit. Matrox stopped support for Marvel GTV early because there was no way to make it fully functional in Windows It requires a PC with a G accelerator at each and and the required audio hardware for speaking.

However that hasn’t stopped them making cards and they continue to develop new products and enhance the products they already have. Again, it’s obvious that the cards strengths lie elsewhere and that gaming isn’t really acceptable, not with current titles at least, even with a highly capable AthlonXP platform to work with. Remember that the Quake3 benchmarks we do at Hexus are matro all performance sapping h550 features turned on. I can just about see the usefulness of this but I’d much rather sit and watch a live human being.

Only a few games supported the feature, such as Dungeon Keeper 2 and Millennium Soldier: